> For the complete documentation index, see [llms.txt](https://capinfra.gitbook.io/capverse-game/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://capinfra.gitbook.io/capverse-game/sumer/growth.md).

# Growth

Each Sumer is like a growing seed, endowed with inherent growth attributes and limitless potential. Players can craft unique growth paths for their Sumers, adding depth and strategy to the game.&#x20;

Sumer's growth is categorized into three paths: Leveling, Nurturing, and Devouring.

**Regardless of the method, the levels and attributes gained by a Sumer will be fully retained during trades and ownership transfers, ensuring that players' time and effort translate into tangible, valuable returns.**&#x20;

**The enhanced battle power of a Sumer will be fully reflected in all Capverse gameplay, allowing players to truly experience the growth and strength of their Sumers.**

Different growth paths can enhance various attribute values. The [Devour](/capverse-game/sumer/devour.md) feature, which will be detailed in a later chapter, will be introduced in future game versions.

## **Leveling**

#### **Sumer's Level**

* **Initial Level**: A newborn Sumer starts at Level 1.
* **Maximum Level**: Currently, the cap is set at Level 100, with plans to expand as overall player power increases.

#### **Mechanism**

* Leveling up increases the Sumer’s HP, but other attributes (Speed, PHY, Wave, IQ) remain unchanged.&#x20;
* Under the influence of the damage formula algorithm, higher levels boost attack and defense in battle. &#x20;

#### **Method**

* Sumers gain experience points (EXP) through adventure challenges.&#x20;
* Accumulated EXP automatically levels up the Sumer upon reaching specified thresholds.

## **Nurturing**

#### **Mechanism**

* Strengthen Sumer's racial talent: enhances HP, PHY, Wave, and IQ attributes while Speed remains unchanged. There is an upper limit to talent growth.
* The current cap for Sumer's racial talent is Level 15, with plans to expand.
* Each successful nurture will increase the values of the four attributes to the next level.&#x20;
* Every Sumer has a unique growth pattern, so even Sumers of the same races and attribute levels may show different growth values after each increase.

**Materials**&#x20;

* Nurturing requires specific race cores, e.g., Monon cores for Dragon Sumers.&#x20;
* Higher talent levels require more cores.

**Failure and Backlash**:

* Nurturing can succeed or fail.&#x20;
* Failure may cause a reduction in attribute values within a “penalty range.” However, backlash is not guaranteed.
* For example, if a Sumer's current talent level is 8, its penalty range is "0-2". If nurturing fails, the talent level may decrease by 0 (no backlash), 1, or 2 levels.

**Success and Cost**

Nurturing a Sumer to different talent levels requires varying core quantities, success rates, and penalty ranges:

<table><thead><tr><th width="167">Talent Level</th><th width="74">PHY</th><th width="75">WAVE</th><th width="65">IQ</th><th width="82">Cores</th><th width="137">Success Rate</th><th>Penalty Range</th></tr></thead><tbody><tr><td>0</td><td>360</td><td>320</td><td>280</td><td></td><td></td><td></td></tr><tr><td>1</td><td>364</td><td>323</td><td>283</td><td>1</td><td>100%</td><td>-</td></tr><tr><td>2</td><td>369</td><td>326</td><td>286</td><td>1</td><td>95%</td><td>-</td></tr><tr><td>3</td><td>375</td><td>329</td><td>289</td><td>1</td><td>90%</td><td>-</td></tr><tr><td>4</td><td>382</td><td>332</td><td>292</td><td>2</td><td>85%</td><td>0-1</td></tr><tr><td>5</td><td>390</td><td>335</td><td>295</td><td>2</td><td>75%</td><td>0-1</td></tr><tr><td>6</td><td>399</td><td>338</td><td>298</td><td>3</td><td>65%</td><td>0-2</td></tr><tr><td>7</td><td>409</td><td>341</td><td>301</td><td>3</td><td>55%</td><td>0-2</td></tr><tr><td>8</td><td>420</td><td>344</td><td>304</td><td>5</td><td>45%</td><td>0-2</td></tr><tr><td>9</td><td>433</td><td>347</td><td>307</td><td>5</td><td>40%</td><td>0-3</td></tr><tr><td>10</td><td>448</td><td>350</td><td>310</td><td>8</td><td>35%</td><td>0-3</td></tr><tr><td>11</td><td>467</td><td>354</td><td>313</td><td>8</td><td>35%</td><td>0-3</td></tr><tr><td>12</td><td>491</td><td>358</td><td>316</td><td>10</td><td>30%</td><td>0-3</td></tr><tr><td>13</td><td>523</td><td>362</td><td>319</td><td>10</td><td>30%</td><td>0-3</td></tr><tr><td>14</td><td>567</td><td>366</td><td>322</td><td>10</td><td>30%</td><td>0-3</td></tr><tr><td>Current Cap: 15</td><td>617</td><td>370</td><td>325</td><td>10</td><td>30%</td><td>0-3</td></tr></tbody></table>

Note: The above table is a simulation example based on a Dragon Sumer to illustrate the nurturing effects. Actual values in the game may vary. Please refer to in-game announcements and updates for the latest information.
